Uses of Class
name.moore.kevin.ze.entities.baseEF
Packages that use baseEF
Package
Description
Provide processing and constants for creating specific types of entities.
-
Uses of baseEF in name.moore.kevin.ze.entities
Subclasses of baseEF in name.moore.kevin.ze.entitiesModifier and TypeClassDescriptionclassEngines provide power according to their specification and health.classA engineSpec consists of components:Name- unique keydescriptionappliesto=enginephysicalmanufactureclassclassA hull consists of components:Name- unique keydescriptionspecification=hullSpechealthaccumulatorclassA hullSpec consists of components:Name- unique keydescriptionappliesto=hullphysicalmanufactureclassA industry consists of components:Name- unique keydescriptionspecification=industrySpeclocationclassA industrySpec consists of components:Name- unique keydescriptionappliesto=industrymanufacturebuilderclassclassA planetSpec consists of components:Name- unique keydescriptionappliesto=planetphysicaldisplayclassA shield consists of components:Name- unique keydescriptionspecification=shieldSpechealthaccumulatorclassA shieldSpec consists of components:Name- unique keydescriptionappliesto=shieldphysicalmanufactureclassA ship consists of components:Name- unique keydescriptionspecification=shipSpecinorbitorcoordinatesparts- List of EntityId of installed equipmentdistributionclassA shipSpec consists of components:Name- unique keydescriptionappliesto=shipmanufactureparts- List of EntityId of the specs required to complete this shipSpecclassclassA shipyardSpec consists of components:Name- unique keydescriptionappliesto=shipyardmanufacturebuilderclassclassA star consists of components:Name- unique keydescriptionspecificationcoordinatesowner- optionalclassclassAn weapon consists of components:Name- unique keydescriptionspecification=weaponSpechealthaccumulatorclassA weaponSpec consists of components:Name- unique keydescriptionappliesto=weaponphysicalmanufactureMethods in name.moore.kevin.ze.entities that return baseEF -
Uses of baseEF in name.moore.kevin.ze.entities.test1
Subclasses of baseEF in name.moore.kevin.ze.entities.test1Modifier and TypeClassDescriptionclassEngines provide power according to their specification and health.classA engineSpec consists of components:Name- unique keydescriptionappliesto=enginephysicalmanufactureclassA hull consists of components:Name- unique keydescriptionspecification=hullSpechealthaccumulatorclassA hullSpec consists of components:Name- unique keydescriptionappliesto=hullphysicalmanufactureclassA industry consists of components:Name- unique keydescriptionspecification=industrySpeclocationclassA industrySpec consists of components:Name- unique keydescriptionappliesto=industrymanufacturebuilderclassclassA planetSpec consists of components:Name- unique keydescriptionappliesto=planetphysicaldisplayclassA shield consists of components:Name- unique keydescriptionspecification=shieldSpechealthaccumulatorclassA shieldSpec consists of components:Name- unique keydescriptionappliesto=shieldphysicalmanufactureclassA ship consists of components.classA shipSpec consists of components:Name- unique keydescriptionappliesto=shipmanufactureparts- List of EntityId of the specs required to complete this shipSpecclassclassA shipyardSpec consists of components:Name- unique keydescriptionappliesto=shipyardmanufacturebuilderclassA star consists of components:Name- unique keydescriptionspecificationcoordinatesowner- optionalclassclassAn weapon consists of components:Name- unique keydescriptionspecification=weaponSpechealthaccumulatorclassA weaponSpec consists of components:Name- unique keydescriptionappliesto=weaponphysicalmanufacture -
Uses of baseEF in name.moore.kevin.ze.entities.test2
Subclasses of baseEF in name.moore.kevin.ze.entities.test2Modifier and TypeClassDescriptionclassA ship consists of components.classA shipSpec consists of components:Name- unique keydescriptionappliesto=shipmanufactureparts- List of EntityId of the specs required to complete this shipSpec