Package name.moore.kevin.ze.game.states


package name.moore.kevin.ze.game.states
JMonkeyEngine states. These are called automatically and provide processing focused around specific tasks in the game eg manufacturing.
  • Interface Summary
    Interface
    Description
    Applied to all the states to encourage consistency.
  • Class Summary
    Class
    Description
    appFSM<State,​Trigger>
    Provides a StateMachine<State, Trigger> to manage moving between the major States of the game and enable/disable the appropriate JME application states.
    Regulates the progress of the game via the stardate.
    This JMonkeyEngine application state handles confrontations between (for instance) ships.
    This JMonkeyEngine application state handles the users requests to load and save the gamefile.
    This JMonkeyEngine application state handles the various buildQueues and industry manufacturing things.
    This JMonkeyEngine application state handles the movement of the game pieces ie ships.
    This JMonkeyEngine application state allows remote control (via sockets/Apache mina).
    Render the model/data contained in the entity repository into a scene.
  • Enum Summary
    Enum
    Description