Package name.moore.kevin.ze.game.states
Enum appFSM.State
- All Implemented Interfaces:
Serializable,Comparable<appFSM.State>,java.lang.constant.Constable
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>> -
Enum Constant Summary
Enum Constants -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic appFSM.StateReturns the enum constant of this type with the specified name.static appFSM.State[]values()Returns an array containing the constants of this enum type, in the order they are declared.
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Enum Constant Details
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START
Initial NOP state, game isn't running but the jmonkeyengine application is available. This is where we arrive at simpleInitApp() -
READY
Screen/windows/menus built and available, doing nothing, no game loaded - awaiting user to start a game. Responding to game menus. -
TACTICAL
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STRATEGIC
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STOP
Final end state. Nowhere else to go, code end.
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Constructor Details
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State
private State()
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Method Details
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values
Returns an array containing the constants of this enum type, in the order they are declared.- Returns:
- an array containing the constants of this enum type, in the order they are declared
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valueOf
Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum type has no constant with the specified nameNullPointerException- if the argument is null
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