Enum appFSM.State

java.lang.Object
java.lang.Enum<appFSM.State>
name.moore.kevin.ze.game.states.appFSM.State
All Implemented Interfaces:
Serializable, Comparable<appFSM.State>, java.lang.constant.Constable
Enclosing class:
appFSM<State,​Trigger>

public static enum appFSM.State extends Enum<appFSM.State>
  • Enum Constant Details

    • START

      public static final appFSM.State START
      Initial NOP state, game isn't running but the jmonkeyengine application is available. This is where we arrive at simpleInitApp()
    • READY

      public static final appFSM.State READY
      Screen/windows/menus built and available, doing nothing, no game loaded - awaiting user to start a game. Responding to game menus.
    • TACTICAL

      public static final appFSM.State TACTICAL
    • STRATEGIC

      public static final appFSM.State STRATEGIC
    • STOP

      public static final appFSM.State STOP
      Final end state. Nowhere else to go, code end.
  • Constructor Details

    • State

      private State()
  • Method Details

    • values

      public static appFSM.State[] values()
      Returns an array containing the constants of this enum type, in the order they are declared.
      Returns:
      an array containing the constants of this enum type, in the order they are declared
    • valueOf

      public static appFSM.State valueOf(String name)
      Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum type has no constant with the specified name
      NullPointerException - if the argument is null